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Avalon code action replay codes2/3/2024 Six additional characters become available as love interests after the completion of the main quest: two Book Spirits apiece, along with a Hero and Heroine not listed in the game's instruction booklet.Most character-related side-quests may be undertaken by either Yumil or Tia even if the character in question is of the same gender as the player or the player already has an 'established' significant other. In the course of the campaign, Yumil may date characters labelled as Heroines in the Book of Prophecy (kind but terminally ill orphan Fana, determined heiress Princess Dorothea, guarded psychic Nanaida, precocious elf Sylphy), while Tia may date one of the Heroes (wary street kid Rex, vigilant aspiring hero Duran, emotionless swordsman Anwar, devoted commander General Heath). Most human non-player characters can be given gifts, and, as previously mentioned, have different tastes and aspirations.Avalon Code features a total of fourteen 'eligible' who may take a romantic interest in the player character as various side-quests are completed. An example of Code manipulation is as follows: at one point near the beginning of the adventure, Yumil/Tia's only weapon is a Rusted Battle Sword, where 'Rusted' is a title derived from the presence of three Codes of Illness and three Codes of Copper on the Mental Map.Īnswers can be filled in differently as many times as the player wishes, yielding different results with different code combinations.Romance Players familiar with other games by Marvelous Entertainment producer Yoshifumi Hashimoto will likely compare the affection system featured in Avalon Code to that of games such as titles and the fantasy-tinged Role Playing Game spin-off series, even though the protagonists of Avalon Code are too young for marriage. Changing titles to remove 'defective' Codes as well as creating 'new' items (usually by following certain obtainable recipes) is a facet of gameplay used in many side-quests and occasionally within the story. This page Code is in turn composed of many Codes, which are exactly what they sound like: pieces of seven different shapes that fit into the Mental Map like pentominoes into a box and radically alter the target's properties.Creating different combinations of Codes by adding and removing them to attain specific quantities or ratios changes the object's title and, often, effects. In addition, every object or character capable of being scanned has a Code. Locations are filed under the Book's Map section and are added automatically when the player enters the screen for the first.Each page reveals its subject's essential information such as attack strength for weapons health points for enemies local lore for maps and personal tastes and goals for people. In order to record a person, monster, plant, or weapon in its pages, the player performs a “Code Scan”, which is done by striking the target to be recorded with the Book itself (mapped to the B button at all times). Unsourced material may be challenged and removed.Find sources: – ( April 2014) The plot, as well as the gameplay, revolves around the Book of Prophecy situated on the touch-sensitive lower screen of the Nintendo DS.
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